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Igor Ripanti
Level & Game Designer

Highly focused on crafting responsive, intuitive levels that deepen core mechanics and embody the emotions each moment is meant to convey.

 

Driven by intrinsic motivation and curiosity,

I always seek new challenges to grow professionally and personally.

“We designers are travelers between two worlds: art and science. Seeking the balance between them is our goal.”

Level Design

To build comunicative spaces

Visual Scripting

To script level's encounters and events

Professional Experience
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Level Designer

At Storm In a Teacup

A third stealth-action adventure, with a fully controllable companion: Koby the flying drone.

Worked in a team to build new level sections of the game and reworked areas to enhance the player progression

Unreleased content can be shown under NDA

Personal Projects and Jams
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Project manager and
Game/Level designer

El Cabeza - Global Game Jam 2026

El Cabeza is a fast-paced, headbutt-driven action game where frustration turns into pure power.

Smash doors, send your former colleagues flying, and unleash devastating headbutts to keep the power and glory of El Cabeza alive to escape from the office. 

Game/Level designer

The jester and the ghost - Sermoneta Game Jam 2025

2.5d platformer telling one of the legends of the city of Sermoneta : a Jester freed from prison with the help of a little ghost.

Cooperate together to traverse the level, the jester can play music to activate triggers, and the ghost makes objects appear and be physical

Level designer

Escape to the underground -Personal project 

A Resident Evil 2 remake inspired level

Flee from the city to reach the metro to reactivate it, surviving the horrors of a zombie apocalypse

An initial section that introduces the main theme and mechanics

 Game/Level designer

Nachoman - AIV warmup jam 2022

A 3d platformer where a little nacho needs to reach his friends on the chandelier.

To traverse the level, he must collect party hats to pile them up and use it as a ladder to climb the level.

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