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Igor Ripanti
Level & Game Designer
Highly focused on crafting responsive, intuitive levels that deepen core mechanics and embody the emotions each moment is meant to convey.
Driven by intrinsic motivation and curiosity,
I always seek new challenges to grow professionally and personally.
“We designers are travelers between two worlds: art and science. Seeking the balance between them is our goal.”
Level Design
To build comunicative spaces
Visual Scripting
To script level's encounters and events
Professional Experience

Personal Projects and Jams

Project manager and
Game/Level designer
El Cabeza - Global Game Jam 2026
El Cabeza is a fast-paced, headbutt-driven action game where frustration turns into pure power.
Smash doors, send your former colleagues flying, and unleash devastating headbutts to keep the power and glory of El Cabeza alive to escape from the office.
Game/Level designer
The jester and the ghost - Sermoneta Game Jam 2025
2.5d platformer telling one of the legends of the city of Sermoneta : a Jester freed from prison with the help of a little ghost.
Cooperate together to traverse the level, the jester can play music to activate triggers, and the ghost makes objects appear and be physical
Level designer
Escape to the underground -Personal project
A Resident Evil 2 remake inspired level
Flee from the city to reach the metro to reactivate it, surviving the horrors of a zombie apocalypse
An initial section that introduces the main theme and mechanics
Game/Level designer
Nachoman - AIV warmup jam 2022
A 3d platformer where a little nacho needs to reach his friends on the chandelier.
To traverse the level, he must collect party hats to pile them up and use it as a ladder to climb the level.
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