Personal Projects


Project management / Game & level design
Global Game Jam 2026 - 7 days - Theme: Mask
El Cabeza is a fast-paced, headbutt-driven action game where frustration turns into pure power.
Creating this game was a great opportunity to test my skills in a first-person game and to lead a team from vision to product.
I worked on:
- Directing vision into all work departments, translating them into tasks
- Creating High vision documentation to lock the idea and work around it, and managed workflow
- Experiment and iterate on player feedback to enhance the principal game feel of a dynamic and fast gameplay
- Cinematics and events of the game
- Level designed and blockouted the first part of the level
- Voice acted for all voices in the game


Escape to The Underground
Game & level design
Personal Project
A third-person survival horror level inspired by
Resident Evil 2 Remake; with the main objective of introducing the main theme and mechanics to the player.
I worked on:
- Level design from concept to graybox
- Programmed and developed prototype mechanics
- Scripted events and enemy behaviour
- Directed cinematics


The Jester and the ghost
Game & level design
Sermoneta Game Jam 2025 - 3 days - Theme : Sermoneta
A 2.5d platformer telling one of the legends of the city of Sermoneta : a Jester freed from prison with the help of a little ghost.
Here I worked on:
- Level design blockout of all the levels
- Scripted platform types and interactions
- Directed a cinematic



Nachoman
Game & level design
AIV warmup jam 2022 - 3 days - Theme : Grow Up
A 3d platformer where a little nacho needs to reach his friends on the chandelier by piling up party hats to create ladders to climb up the level
Here I worked on:
- Level designed for the main level of the game
- Produced High vision documentation to lock the idea
- Managed workflow and developed features, cooperating closely with programmers